Assetto corsa Evo News

Assetto Corsa EVO Release 0.5 Out Now

Assetto Corsa EVO Release 0.5 Out Now

New content, features, and a sharper focus on what matters.

Early Access continues to move forward with Release 0.5, bringing new content, new ways to capture your driving, and key improvements under the hood.

that aim to push Assetto Corsa EVO closer to the long-term vision that KUNOS Simulazioni has developed alongside the active community in this year of Early Access program, the game roll-out method which allows game developers to share a pre-release version of their game on Steam, collect feedback and experiment with the community towards the common goal of producing the best experience out of AC EVO.

This update introduces new cars, expands the track roster with Watkins Glen and the Paul Ricard, both accurately reproduced starting from a laser scan survey, and adds a highly requested usability feature: a free camera mode first introduction, perfect for cinematic exploration, replays, and content creation, in preparation for its more advanced version to be delivered progressively.

Alongside the new content, 0.5 improves the technology stack with an update to DLSS 4.5, and continues the ongoing work on core systems like track limits logic and dynamic track behaviour, ensuring that the foundations being built now can scale to the future of the project.

New Content

New Cars

Release 0.5 expands the vehicle roster with new additions designed to offer more variety across different driving styles and disciplines. Whether you’re chasing lap times, refining technique, or simply exploring the limits of each machine, the new cars bring fresh personality and new challenges to the Early Access garage.

  • Audi Sport quattro (1983): A rally-bred icon built to dominate the wildest era of motorsport. The Audi Sport Quattro brings the brutal charm of 80s turbo power, short wheelbase agility, and the unmistakable traction advantage of quattro AWD. Its character is defined by boost, weight transfer and requires respect.
  • BMW M2: The modern compact M car, tuned to deliver big performance with the everyday proportions of a true coupe. The BMW M2 (G87) blends important turbo torque with a wide, planted chassis that encourages confidence on corner entry and traction on exit. Its balance sits right between playful and precise, making it equally enjoyable for clean hotlaps and controlled slides. Despite the important weight, common to all modern sportscars, its agility and driveability do not compromise the heritage, but elevate it.
  • Caterham Seven 485 CSR Final Edition: Pure driving to the essentials: lightweight construction, instant response, and nothing to hide behind. The Caterham 485 CSR takes the classic formula and turns it into a high-performance weapon, with a power-to-weight ratio that makes every throttle input feel amplified. There’s no comfort, which might be fine on a simulation rig, but only steering feel, mechanical grip, and the constant question of how much speed you can carry. Simple on paper, intense in practice.
  • Dallara EXP: A prototype engineered to blur the line between track day and race car. The Dallara EXP is built around aerodynamic efficiency, low mass, and high-speed stability, delivering a driving experience that feels authentic. With serious downforce and razor-sharp responsiveness, it rewards precision through high-speed corners and punishes rough inputs instantly.
  • Porsche 911 GT3 RS (992): A track monster disguised as a road car, and one of the most extreme 911s ever produced. The 992 GT3 RS takes naturally aspirated response and pairs it with aggressive aero, producing a car that feels glued to the road once you commit to speed. It thrives on clean lines, late braking, and fearless cornering, with a front end that bites hard and a rear that demands discipline. We think it deserves a ride on the Nordschleife, maybe not as a starter.
  • Toyota AE86 + Tuned: A lightweight legend that defined a generation of drivers, from real life to comics. The Toyota AE86 delivers classic FR balance: playful on entry, stable on throttle, and endlessly communicative through the steering. In its tuned form, that same chassis becomes sharper, more demanding, and even more alive, turning every corner into a test of precision and control.
  • Volkswagen Golf MK1: The original hot hatch blueprint: compact, light, and engineered to last. The Golf GTI Mk1 combines simple mechanical grip with eager front-wheel-drive handling, making it a perfect car for mastering weight transfer and flow. It’s approachable at first, but the real speed comes from smoothness and commitment. A timeless classic that proves you don’t need huge power to have fun.

New Tracks

Two new circuits join Assetto Corsa EVO in 0.5, both arriving with multiple layout options to keep sessions fresh and expand all single player and multiplayer experiences, including Daily Racing, the Assetto Corsa EVO web portal where users can challenge each other all day long:

Watkins Glen International – with 4 layouts: An iconic American track known for its fast rhythm, elevation changes, and high-commitment corners. Watkins Glen brings a classic racing flow that rewards precision, confidence, and clean exits. The circuit perfectly represents the long lasting American love for motor racing and hosts several top race events during the year.

Circuit Paul Ricard – with 4 layouts: The incredibly fast circuit, surrounded by one of the most breathtaking valleys of France, pushed between mountains and the seaside, but probably mostly loved due to the incredible history this circuit has. From golden age Formula 1® races, to the modern era of GT, Paul Ricard has been the perfect place to showcase driver pace and momentum for the perfect lap, alongside the need of well built aerodynamics (and hopefully low drag for facing the Mistral straight).

Both circuits have been meticulously reproduced with laserscan, and the best effort by our artists.

Free Camera Mode (Early Version)

One of the most appreciated usability additions in 0.5 is the introduction of a Free Camera mode. This feature allows players to explore the car, the environment, and the action from new angles. Users can now fetch their best moments in replays, and take a screenshot or video capture of their best actions through external tools.

At this stage, Free Camera arrives without dedicated photo-mode features, and will continue to evolve through future updates, since we know how much importance it has to our community.

Graphics & Technology Updates

DLSS 4.5-update


0.5 includes an update to DLSS 4.5, continuing the work on performance scalability and image quality across a wider range of hardware configurations. The aim remains consistent: make steps towards the best quality to performance ratio.

Gameplay Improvements and Ongoing Development


UI: Car Selection Flow & Multiplayer Player Car, Controls Page Thanks to a revised UI flow for the car selection, and a background work on multiplayer entries, now both server admins and the Daily Racing Portal are able to define eligible cars for servers more granularly, down to the car version and its visual state. This allows, for the end user, to join Daily Races with their own car version, including tuning variants and body color.

Track Limits and Blue Flags The current track limits penalties can feel overly harsh in certain situations, or unpredictable for most racers. With 0.5, we are continuing the work on a time-gain evaluation approach, designed to improve how violations are judged and reduce “brutal” outcomes where the advantage gained does not match the severity of the penalty.

This system still requires testing and validation, and will roll out completely only once it meets the reliability and consistency standards expected in a competitive racing environment.

Also the blue flags logic has made its first step into Assetto Corsa EVO, helping drivers better understand racing conditions.

Shared Memory improvements
The development team has addressed issues on the shared memory, in order to put Assetto Corsa EVO on par with previous titles in terms of what is delivered through it and prevent particular motion rigs and other hardware to shake during loading, and provide shared memory based devices and software the same amount and quality of data we were used with.

Dynamic Track: rework underway
Dynamic Track remains one of the most important systems in Assetto Corsa EVO, and its current iteration is being reworked across several areas:

  • calibrating the amount of rubber laid down
  • improving water dissipation behaviour
  • building proper multiplayer compatibility
  • ensuring correct sync between server and clients

With 0.5, users will experience an improved rubbering layer shader visually, but the core of the improvements will follow in upcoming releases.

For now, players should consider this an “infrastructure update”: essential progress, even when the immediate results may not yet be fully visible.

Looking Ahead

Release 0.5 is a meaningful step forward in variety and usability, with new content to drive, UI and performance improvements and the aim of being a foundation for what will come up next.

Assetto Corsa EVO development has never been more intense, and with every Early Access update, the goal is to deliver at our best towards our vision of Driving, Simulation, Evolved.

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